MASSIVELY-MULTIPLAYER: Just look at the number of stalls here!
Here's my brains and brawn on the ups and downs, as well as every other visible side, of MMORPG's.
First off, it stands for Massively-Multiplayer Online Role-Playing Game. Remember Diablo? That's an RPG. Blizzard had (and still has) battle.net, which made Diablo up to an 8-player game on the Internet. Now, with the increasing availability of broadband Internet connectivity (bye-bye 56k dial-ups...we're now getting like 1 to 2 MBps), Internet RPG is becoming even more popular. I even know of a married couple who play and level-up together! Plus, the servers are able to cater for more players. 6000 to 8000 players in a single server is no surprise (Iris server just before MRO required payment, back in 2004).
SELECTABLE CHARACTERS
FREAKIN' DMG!
The question that strikes most non-players is probably "Why? Why MMORPG's?" I ask myself the same question, too. As far as I recall, I spent 2.5 weeks of school (wait, it's actually pre-U level schooling) holidays on an RO (Ragnarok Online) private server. And I left aside the 500kg assignment which was due right after school reopens! It was a dreadful experience. I played more than an addict probably could (on second thought, how is that possible??). Waking up around 9-10 am, playing the whole day, except for 15-minute meals, then ending at least at 1 am. The latest was around 5am I guess. And remember the half-tonne academic burden. I could've screwed my IB anytime. Any time.
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The most obvious "down" (as opposed to up, as in ups and downs) of such games is probably the addiction factor. It can eat up to 18 hours a day (for several days, possibly for up to a week) for uber-extremists, and probably more for those who don't mind being groggy and lifeless for the whole of the next week...Time is truly eaten in this sense. If the clock were a pie (or a pizza for that matter), then I might get like 1 slice. Out of 24. Five slices for sleep, and the remaining goes into the game, if I dearly want to be recognized. Otherwise I stay as just another gamer who doesn't get as much notice as I would like to get... But hey, why not play like that? Adopt a "take-it-easy" approach, and not so much on the extremity scale. Then Mom won't scold me that much for "doing nothing other than computer". Heheh... but I guess, gamers like me have a natural competitive instinct. An instinct to vie against others. And win. And be glorious. And remembered.
You know when it ends? When there is a server wipe! Or - in my case - when they charge me for playing... Sheesh, that's why I've never touched WoW.